Some times the best offense is a good defence. Saving a try is just as good as scoring one, so limiting your oppositions scoring opportunities can mean the difference between winning and loosing!
Directing the Attacker: After a massive assault from the opposition you may find yourself with more players grounded then standing. This is quite obviously bad news for your defense. Try to lure the attacking player back toward the highest concentration of your players (grounded or standing) by blocking alternative paths with your available defenders. This will give your players a better chance at reaching the attacker in their next turn!
Kicking For Touch: Kicking for touch is a great way to relieve pressure in a tight situation. It is also a sure way to give away possesion. Choose the timing of your touch kicks can make a big difference and could turn the game in your favour. Try to keep your touch kicks for when you opponent has few or no Pressure Play cards in his deck. This makes any ground he needs to gain back from the kick is as hard as possible for him to do. He'll need to grind his way back and roll a lot more rolls then if he had a deck full of cards.
Card Tracking: Keeping track of the Pressure Play Cards is a vital part of Crash Tackle. It allows you to judge with reasonable accuracy what cards are still left to be played and what cards your opponent may be holding. This sort of information is invaluable for tactical decisions you may need to take during the game.
Thinning The Deck: The Test Match rules offer a whole new dimension to Crash Tackle. Using these rules requires discipline and cunning tactics. With a limited amount of cards to use per half your subs become a vital part of the game. If you are out of subs and your opponent is looking to make his it may be a good idea to thin the deck. By making use of less powerful cards in your turn (Cool Catch, Skip Pass, Massive Kick etc) you can effectively reduce the chances of him getting the good ones.
Foul Play: Don't be affraid to make use of the foul play rules. Foul play not only gives your team a much needed shot at getting the ball but it also frustrates your opponent if you pull it off! Frustration leads to errors, errors to gaps and gaps to trys!!!
Cover Defence: The key to a good defence is a good cover defence. By holding a few players slightly back off the attacking line you give your a defense a fair chance to cover any of those unforseen breaks through your line. These players have a little more time to react as they are already postioned back and can in most circumstances make the ground to tackle the breaking player.
Defence, Defence, Defence: A team's attack is only as good as their defence. Be sure not to fall into the trap of involving too many men into your attack and thereby weakening your defence. The game of Crash Tackle has a nasty way of turning the tables. And when you least expect it!
During your turn be sure to organise your defence before attacking, that way at least if you do fail a dice roll the gaps in your defence are well plugged!
Tackle Zones: The key to minimizing gaps in your defence is to create as many tackle zones as possible. The more tackle zones you have on the field the less likely your opponent is of making breaks through your defence.
Try to spread your defenders effectively and try to limit the amount of overlapping Tackle Zones. Doing this will give you a good defensive barrier against any attack.
Every Point Counts: In a tight game every point you can save puts your team in a stronger position. If your opponent scores on the red space under the poles it is considered that the conversion kick is unmisable and he will receive the extra 2 points without having to make a dice roll. By placing a player on that red space he will be unable to score on it and you will be forced to roll for his conversion. With any luck he'll miss and thats 2 less points you have to worry about!
Force The Errors: The more dice rolls your opponent makes the greater the chances of them failing! Try to force them to pass and gather as often as possible as this increases the chances of error!!
Scrummie's: The scrummie is the link between the forwards and the back line and has the potent ability of a 'free' pass after he gathers. If you can keep your opponents scrummies occupied with the ground for most of the game you will disrupt his game play significantly. In other words force him to tackle as often as possible!
Shouldering: Shouldering your opponent is a great way to defend against the 'chip 'n chase'. Most players place the kick in a position where their player can just reach it. By placing your player in a space to the front of the ball you force your opponent to run around you (as he can't end his turn ontop of you) and effectively stop him from getting to the ball!